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Caesar iv any good
Caesar iv any good







caesar iv any good
  1. #Caesar iv any good how to
  2. #Caesar iv any good full

Though animation is rather simplistic, the informational assistance is indispensable.

#Caesar iv any good how to

Here, too, one can keep up with how well the player is achieving the required goals for the city and find hints and tips about how to move the whole thing in the appropriate direction. The advisors also have means to control aspects of the game such as resource consumption, the opening of trade routes, tracking ones favor with the emperor himself, labor allocation and the all-important taxation. They also provide warnings should anything be out of order and requiring attention. All of these characters can be polled by the player to get feedback about the quality of the city and what it may lack, aiding the governor in important decision making.įurther information comes from a panel of advisors with whom the player can consult, offering specific recommendations to improve the city.

caesar iv any good

Should a fire break out, these prefects rush to the scene and put it out. There’s the tax collector making rounds, and the prefects patrolling the city looking for fires, and securing it from crime. There are tradesmen going to and from work. These aren’t just random activities but have a specific interconnection with how the city is built.

#Caesar iv any good full

The streets for instance, are full of the activity of citizens going about business. I will attempt to name a few that were especially appealing. It is difficult to attempt to pick a favorite and trying to list them all would require a book rather than an article. It is possible a player may find fighting Rome itself a requirement for survival.Ĭaesar IV is full variety and is so well-crafted into an interwoven network of variables which determine success or failure. In a worst-case instance, the emperor may be so dissatisfied with a governor that he sends a legion to arrest him. This adds a combat feature to the game allowing (or requiring) the player to command an army to defend the city. It is very easy (and frustrating) to find ones hard fought creation burned to the ground by a roving band of Gauls or other barbarians. Some of the areas requiring government are in hostile lands and are subject to attack. It is possible to create legions of Roman soldiers. The succeeding scenarios run along two general lines either economic or military. Eventually, the player’s goal is to become so successful that the role of emperor is the only remaining promotion one likely to be gladly accepted. However, should all these things be accomplished by thought-out and clever game play, the governor is relieved of duty to this city and offered another challenge at a higher rank. It could well prove disastrous, and lead to a loss of the game, which winds the governor up at a position chained to an oar in one of the emperor’s many battle tyrenes. Citizens moving 'en masse' out of a city leaves an infrastructure that still requires money to operate. This is all accomplished on a limited budget so trade and taxation of sales and land must turn a profit for the player to win. This is the core of playing Caesar, and the challenge of the city designer. If these aren’t met the city governor could be faced with calamities ranging from epidemics of disease to outbreaks of crime and even out and out rioting. Though at first they seem to be rather forgiving, as their prosperity rises, so do their expectations. Schools, theaters, libraries and an array of other services must be thoughtfully arranged to meet the needs of the citizens, as without them, the citizens just won’t come to live there. A water source, too, must be conveniently placed. Each dwelling must be supported by an array of amenities to assure the livability of the domicile is adequate for “good living.” Markets must be within easy reach of the inhabitants and come in three distinct varieties.









Caesar iv any good